McCree is designed to be counter almost every hero in a 1 v 1 situation, so he is very hard to counter himself. McCree's tool-kit allows him to move around the edges of the map, isolating and picking off heroes - then pressing the advantage he just got with a Dead-eye. Between the terror his ultimate creates on the map, and the speed at which he can burst heroes; McCree is someone that has to be kept under control and checked at all times. (Trying to fix format of video placement sorry!) Let's look at McCree's numbers so we can better deal with him. McCree has 200 HP, a standard amount for defense and offense heroes. This means that critical shots from a Windowmaker or Hanzo will one shot him. His Peacekeeper is a force by itself dealing 35 damage at long distance, and 70 up close. While his Fan the Hammer cannot critically hit, all 6 rounds hitting a target in close quarters will deal 420 damage in 1 second. His combat roll is a key utility ability, reloading his Peacekee...
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