Amélie "Widowmaker" Lacroix is an incredible sniper; when played by a skilled player she is able to quickly depense of pushes by picking key heroes, or open up a push through the same picks on defensive heroes. Because Widowmakers Widow's Kiss uses Hitscan, it is easier for a strong player to shine on this hero than say Hanzo. Windowmaker also has a strong a tool-kit to exploit the verticality of maps, and gain a lot of information for her team. The keys to shutting down Widowmaker are pressuring her via flanks or harassment - or by dismantling the setup around her so she is vulnerable.

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https://youtu.be/HNwtVvOXHj8 |
Infra-Sight, 15.5 seconds of "wall-hacks" is Widowmakers claim to fame. Infra-Sight is among the fastest recharging ultimates; at 1% every two seconds (resulting in only 100 seconds needed to passively gain 50% charge). Add that its 10 damage per %, good Widowmakers will have Infra-Sight up as soon as its down. Providing her team with consistent "wall-hacks" makes pushes, defenses, or any fight that much harder. Again, to deal with Widowmaker, especially one with "wall-hacks" active, you must be patience and precise. Because she can see where we are, where we are going, and whose with us; it is imperative we know what we are doing and execute it as cleanly as we can.
Strong Widowmakers are never going to stay in the same spot (unless its explicitly advantageous to do so), so being mobile and aware is incredibly important. Much like when we deal with Bastion, precision and coordination are key to dealing with good snipers. If we rush out movements, or are careless with our awareness our team and us become easy pickings for a Widowmaker. Communicate with your team on pushes. Work with at least one or two other heroes to pick at Widow from a distance and open up windows to get on her flank and kill her. If we are on the defense, again communicate with one or two other heroes and synchronize your harassment so she cannot pick off any one of you.

Hard Counters for Widowmaker
Tracer (Hard Difficulty)
Being the epitome of mobility, Tracer is a very strong choice to create havoc around the Widowmaker and constantly force her to move setups. I will say this many times for Tracer: You will die to Widowmaker if you are not constantly moving, or anticipating her aim. Widow does an incredible amount of damage at full charge (150), and is a major risk to you. However because Tracer is not forced to use only the ground paths of the map, you must as Tracer be consistently out thinking the Widowmaker.
Tracer's Pulse Pistols are ideal against targets like Widowmaker. They deal 1.5 damage at max distance, or 6 damage up close where good Tracers like to be. Add that they unload the clip in 1 second, and reload in 1 second, tracer puts out disgusting damage. If all 40 of your bullets are headshots, you will kill her before you get half way through your clip. This is important to remember, as letting Widowmaker escape our grasps is not good for our life expectancy. Take your time, move and use blink with precision, and pounce on Widowmaker as close as you can get, with as many headshots as you can get.

Reaper (Very Hard Difficulty)

With Reaper the biggest threat to us is when we are using Shadow-Step. Because Widowmaker can freely land a headshot as we are channeling it, or arriving at the teleport point, usage of this ability requires a good sense of Widowmakers angles and teammates positions. Learn the maps, and learn the angles. Part of mastering Reaper is understanding the game flow and when/where the enemy is looking at a given time. This is used to great effect if you can flank below the Widowmaker and Shadow-Step directly behind her. If you find a strong sense of the game, you easily maneuver around the enemy, consistently flanking Widow and teammates and creating havoc and death in your wake.

Playing Reaper against Widowmaker is again very similar to Tracer. Never stop moving; finding new angles and new picks is key to constantly forcing the enemy team to react to you. If Widowmaker is able successfully predict your picks, you are in grave danger.
Genji (Hard Difficulty)
If you can play him to a very high level, he is the hardest counter to Widowmaker in the game. His double jump and wall-climb allow Genji to move around the map like no other hero. Couple this with his Swift Strike, and Genji will have no problem sneaking up on a Widowmaker. Add the benefit that his Shurkiens are silent, and he can deflect Widow's Kiss, Genji is a monster size issue for Widow.
When it is time for them to die, Genji's same mechanisms to move around and harass the sniper allow Genji to get up close without Widowmaker noticing. Genji can climb in front of, beside, or behind Widowmaker and pounce on her at any angle of his choosing. When pouncing, Genji's alternate fire being a fan of shurikens gives him the ability to quickly fan, melee, swift strike for ~150 damage. Note that your Fan and melee do not have an internal CD between each-other, so Fan and melee can be done in less than 1 second. If Widowmaker is already softened up this will kill her, and if not she will quickly be cleaned up anyway. Because Genji is able to manipulate the elements of the map more effectively than other heroes, the key with Genji is never using standard routes to your target. When executed properly the Widowmaker will have to account for your unique pathing and your teams standard pathing.

Deflect is the most finesse based ability in the game, it can change the tide of any fight or duel - but when countering a Widowmaker as Genji, we should primarily focus on precision, thought-out, and patient map movements that will flank and pick the Widowmaker.
Winston (Medium Difficulty)
Naturally a softer hard counter, Winstons leaping and barrier kiting can force a Widowmaker to move consistently. Factor in his 75 armor and 500 HP pool, Widowmaker will have a very hard time shaking this Gorilla off without some assistance from her team.

When leaping in Winston leaves himself isolated, but with good timing on his Barrier he can survive longer, do more damage, and escape alive. The mark of good Winston play is the ability to Barrier kite. Winston is a large easy to shoot target, but his barrier allows him to duck in and out absorbing some of the damage being thrown out. Learning to barrier kite and escape successful can be challenging and result in dieing - so be aware of the numbers to better execute this kind of maneuver; Barrier has a 5 Second duration with a 13 second cooldown (its downtime is = cooldown because it doesn't start cooling down till its dead). The barrier will cover a 5 meter radius, and absorb 600 damage before shattering to damage. The 10 meter diameter of Barrier is more than enough for Winston's large body to safely use, and will block damage from both sides (there are some exceptions and will be play-testing at launch).

Even though Winston is more erractic in nature, creating chaos by leaping in and fighting possible two to three heroes at once while barrier kiting - patience and precision matter more than ever. Watch your health, watch the enemy heroes, and watch where your team is. This kind of play either controls the game and will steal heaps of tempo, or will result in feeding life after life.
Soft Counters for Widowmaker
Hanzo (Medium Difficulty)
Sniping Widowmaker is sometimes the only way to take care of her. Hanzo is more of a utility counter to Widowmaker, because of his more quite projectiles and consistent information gathering.
Hanzo will always lose open angled aim duels, because Hanzo does not use Hitscan; rather using arrows that are "slower" traveling Projectiles. However, this gives Hanzo the means to fire an arrow and then move behind cover, gaining a major advantage in aim duels with environmental factors. The Widow has very little counter play to this expect for timing their peak between arrows. Obviously Widowmaker can just move and get another angle, but this is a win for Hanzo because she has bowed to our presence on the map.
Sonic Arrow can be particularly useful in our aim duels vs Widowmaker. Although she does have Infra-Sight, and more often than not it will be up, Sonic arrow can be a means for gaining back some of the vision disadvantage. If we do not need this to help against Widowmaker, do not forget part of countering any hero is dealing with their teammates as well. This is uniquely true with snipers, as they are inherently weak and fragile without a setup around them.
McCree (Medium Difficulty)
Much slower than other counters, McCree will help control the sides of the map and flank Widowmaker. Although never ideal, his primary fire on Peacekeeper being 100% accurate allows him to poke at Widowmaker and potentially harass her away from her sniping nest. If you are choosing McCree to counter Widowmaker and you are unable to use the sides of the map to flank and pick her, he is not the hero for the occasion.
McCree has a very hard time with snipers when he is limited to the center portions of the map. Because of serious damage drop on his Peacekeeper (falling down to 35 damage), he only shines when he can get in close and fan down the Widowmaker. Part of an effective McCree versus a Widowmaker is controlling the sides of the map, picking Widow's teammates, opening up avenues to flank and kill her. If you find yourself unable to do this because of any reason related to mobility, strongly consider switching to one of the hard counters.
Mei (Low-Medium Difficulty) (Might be removed after discussions)
Mei does not die to one bodyshot even if it is full charge with damage amplification, because she has 250 HP. This sets the tone for what kind of counter we are looking for in her. Mei is map manipulating and position fortifying hero, that offers crowd-control and some long range poke. Against snipers, Mei can completely shut out their angle for a few seconds, or harass them out of said angle. Even if Mei makes mistakes, she has Cyro-Freeze to reset the situation which can be cancelled at any point.
When playing Mei be consistently aware you will not die to 1 shot, and use this to your advantage. If the Widowmaker only has a Mei to shoot at, chances are slim she is going to get that pick. So use Mei to harass and pressure Widowmaker. With your bonus 50 Hp over Widow and your Icicle behaving similar to sniper shots (It has no lob or distance drop, and has no damage drop [I have heard conflicting data on this, will change when confirmed]); Mei is uniquely comfortable in this role.
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Bridging the wall of the shop, and the market stands gives Mei's team a safe place to hide from the standard Sniper position on Dorado. |
Ice-Wall is an incredible flex ability, that gives Mei conditional responses to the way the game is developing. Having a 10 second cooldown, with 4.5 seconds of up time, leaves Mei with only a ~6 second downtime between uses; it also has a 35 meter range. Specifically when dealing with snipers like Widowmaker, Mei can use her Ice-Wall to close out the angle and protect her team amdist the chaos of a teamfight. Beacuse Mei can also use it gain vertical ground for herself and teammates; Mei can assist heroes flanking Widowmaker by opening up new paths to do so.
Cyro-Freeze is the get-out-of-jail-free card every other hero wishes they had against a sniper. Cyro-freeze has a 4 second duration, which heals for 150 over that duration - can be cancelled at any time, and has only a 12 second cooldown. This is explicitly why Mei is able to safely poke and harass snipers - she can't die to one shot and she has block to reset her HP. Cancelling block early also gives Mei the ability to not be a sitting duck to a Widowmaker with good timing skills.
With Mei you are not a one and down counter to Widow like other heroes here, rather you are a supplemental counter. Your utility will diminish the impact of Widowmaker, while also giving your team added tools to win the actual teammfights that decide key objective time.
Widowmaker (Medium-High Difficulty)
Sniping Widowmaker is sometimes the only way to take care of her. Only Widowmaker is truly soft-countered by herself - however the counter comes from difference in skill. If you are a better Widowmaker, you can shut down another Widowmaker.
There isn't much to say for what Widow does to Widow, but I will reiterate here that countering a sniper is sometimes about breaking their setup. Widowmakers thrive in situations where they cannot be harassed and are free to peak where they need to. When Widow is under duress with no assistance nearby she has to cede the angle and find new grounds. When playing Widow to counter Widow, you can manipulate this in two ways. You can use alternative angles to pick her, and then begin to deal with the rest of the team. Or you can use the knowledge of what her angle is, and setup outside it picking off her team. This forces the enemy Widow to adjust her angles and peaks to account for and deal with us. Here, assuming we setup knowing this was going to happen, we can have the peak advantage and take her out as she moves to dispense of us. Patience, Precision, and Forethought are what better snipers use - have them or understand them better than the other Widowmaker and she will be the prey.
D.Va (Low Difficulty)(Considering moving to hard counter)
As a counter D.Va will behave a lot like Winston. Because of the low cooldown on Boosters (2 second duration 5 second cooldown), D.Va can easily navigate the sides of the map to flank and pounce snipers. Add she comes equipped with a psuedo-barrier, which is honestly better than barriers, and she can protect your team from sniper fire as well.


D.Va is exceptional at shutting down snipers because of her ability to close gaps, climb veritcally, and thus get into their faces. However she is amazing and creating tempo, wasting enemy ultimates, and dismantling the setup around the sniper. Identify what is the best way to deal with a sniper, and act with precision.
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